;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;
;   Modified for "Vietnam 1965 - 1975" scenario 19/12/2016  
;   Rules4.txt: SVN - border crossing forbidden; NVN/NLF - units visible	

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
2       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
30      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
6       ; Aqueduct needed to exceed this size
9       ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
1       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
12      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11110111; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

@COSMIC2
ImpassableAir, 1
TerrainDefenseForAir, 0
CityPopulationLossAttack, 1
CityPopulationLossCapture, 1
UnitShieldColor, 28
NoStackKills, 1
EventHeapSize, 106480, 1
NavigableRiversIntercardinal, 1
NumberOfTerrainTypes, 16,16,14,11
NoIncrementalRushBuy, 1
MovementMultipliers, 1
RailroadMultiplier, 4
RiverMultiplier, 0
AlpineMultiplier, 0
ProductionCarryOver,0
CitySpritesPerMap, 1
NumberOfUnitTypes, 127
AICapitalizationLimit, 1000

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE

US Air Force,          4,-2,  Plu, nil, 1, 2    ; AFl 0
Americanization,       4, 1,  Plu, nil, 0, 0    ; Alp 1
Laotian Invasion,      3,-2,  Gen, Min, 3, 1    ; Amp 2
Chinese Aid,           4, 1,  Iro, nil, 0, 2    ; Ast 3
Operation Lam Son,     4,-1,  Mag, X5,  3, 1    ; Ato 4
Not Used,   	       0, 0,  no,  no,  2, 1    ; Aut 5
TET Offensive,         4, 1,  Plu, nil, 0, 4    ; Ban 6
Civil Construction,    4, 0,  Exp, nil, 2, 3    ; Bri 7
US Army,	       6,-1,  Plu, nil, 0, 0    ; Bro 8
Mass Media,            5, 0,  nil, nil, 2, 2    ; Cer 9
RUFF/PUFF,             5,-1,  Cur, nil, 1, 0    ; Che 10
South Korea,           4,-2,  Plu, nil, 3, 0    ; Chi 11
1970,	               4, 0,  Plu, nil, 2, 3    ; CoL 12
ANZAC,		       5,-1,  Plu, nil, 3, 0    ; CA  13
1973 Oil Embargo,      5,-1,  Plu, nil, 1, 4    ; Cmb 14
Communist Party,       5, 0,  Plu, nil, 0, 2    ; Cmn 15
Cooper-Church Bill,    4, 1,  Plu, nil, 0, 0    ; Cmp 16
Anti-War Movement,     7,-1,  Plu, nil, 0, 0    ; Csc 17
Not Used,   	       0, 0,  no,  no,  2, 1    ; Cst 18
CORDS,		       4, 0,  Wri, E1,  0, 0    ; Cor 19 
Pacification,          4, 1,  Cor, nil, 3, 0    ; Cur 20
Not Used,  	       0, 0,  no,  no,  2, 1    ; Dem 21
USSR,   	       0, 0,  Plu, nil, 3, 4    ; Eco 22 
1967,	               4, 0,  Plu, nil, 2, 3    ; E1  23
Spring Offensive,      4,-1,  Plu, nil, 0, 3    ; E2  24
Thailand,	       4, 0,  Plu, nil, 3, 3    ; Eng 25
1966,                  0, 0,  Plu, nil, 2, 3    ; Env 26
Phoenix Program,       2,-1,  Che, nil, 3, 0    ; Esp 27
Industrialism,         5, 0,  nil, nil, 2, 3    ; Exp 28
Cambodia,              4,-1,  Plu, nil, 3, 2    ; Feu 29
Strike Aircraft,       4,-1,  Whe, Mag, 1, 2    ; Fli 30
Not Used,   	       0, 0,  no,  no,  2, 1    ; Fun 31
Laser Guided Munition, 0, 0,  Fli, NF,  1, 2    ; FP  32
Cambodian Invasion,    3, 2,  War, Min, 3, 1    ; Gen 33
Not Used,   	       0, 0,  no,  no,  2, 1    ; Gue 34
Case-Church Bill,      4, 0,  Plu, nil, 0, 0    ; Gun 35
US Mechanized,	       4,-1,  Bro, nil, 1, 1    ; Hor 36
People's Liberation,   6, 0,  Cmn, nil, 0, 4    ; Ind 37
Giap's Strategy,       0, 0,  Plu, nil, 0, 3    ; Inv 38
PAVN,                  5,-1,  Sth, nil, 0, 3    ; Iro 39
Johnson Re-Elected,    4,-1,  Plu, nil, 0, 0    ; Lab 40
Nixon Elected,         4, 0,  Plu, nil, 0, 0    ; Las 41
NVN Invasion,          5,-1,  War, Min, 3, 1    ; Ldr 42
Education,             5, 2,  Exp, nil, 2, 1    ; Lit 43
1968,     	       0, 0,  Plu, nil, 2, 3    ; Too 44
1971,   	       0, 0,  Plu, nil, 2, 3    ; Mag 45
Pre-Tech 3,            4, 0,  Plu, nil, 2, 3    ; Map 46
Cambodian Incursion,   4, 1,  CoL, X4,  3, 2    ; Mas 47
Battle Group II,       0, 0,  Wri, nil, 1, 4    ; MP  48
9th Infantry Division, 0, 0,  Nav, E1,  3, 1    ; Mat 49
Sanitation,            4, 0,  RR,  nil, 2, 3    ; Med 50
Offensive and Uprising,0, 0,  Plu, nil, 2, 1    ; Met 51
US 1964 Election,      4, 1,  Plu, nil, 0, 0    ; Min 52
Not Used,   	       0, 0,  no,  no,  2, 1    ; Mob 53
Monarchy,              5, 1,  Plu, nil, 2, 1    ; Mon 54
ARVN 65,               5, 1,  Plu, nil, 1, 2    ; MT  55
Congressional Support, 3, 2,  Plu, nil, 2, 2    ; Mys 56
Infrastructure,        6,-1,  Map, nil, 1, 4    ; Nav 57
1972,	               4, 0,  Plu, nil, 2, 3    ; NF  58
Naval Bases,           4,-1,  Plu, nil, 1, 4    ; NP  59
Not Used,   	       0, 0,  no,  no,  2, 1    ; Phi 60
Easter Offensive,      4,-1,  Plu, nil, 0, 3    ; Phy 61
US Mil.Ass.Prog. II,   0, 0,  Ref, Roc, 1, 2    ; Pla 62
2nd Indochina War,     4, 0,  no,  no,  0, 2    ; Plu 63 
Battle Group III,      0, 0,  MP,  E1,  1, 4    ; PT  64
PRC,	               4, 1,  Plu, nil, 0, 2    ; Pot 65
Airbases,              5,-1,  AFl, nil, 1, 2    ; Rad 66
Railroad,	       6, 0,  Bri, nil, 2, 3    ; RR  67
Paris Peace Accords,   2, 1,  Plu, nil, 2, 1    ; Rec 68
US Mil.Ass.Prog. I,    0, 0,  Rep, nil, 1, 2    ; Ref 69
Not Used,   	       0, 0,  no,  no,  2, 1    ; Rfg 70 
South Vietnam,         5, 1,  Alp, nil, 0, 1    ; Rep 71
4th Infantry Division, 0, 0,  Nav, Env, 3, 1    ; Rob 72 
Vietnamization,        0, 0,  Plu, nil, 3, 0    ; Roc 73
US Escalated War,      0, 0,  Plu, nil, 3, 0    ; San 74
Fisheries,             4, 1,  Exp, nil, 1, 4    ; Sea 75
ARVN Elite,	       4, 1,  Plu, nil, 1, 2    ; SFl 76
North Vietnam,         3,-2,  Plu, nil, 0, 3    ; Sth 77
Haiphong Port Mined,   4,-1,  Plu, nil, 1, 4    ; SE  78
23rd Infantry Division,0, 0,  Nav, E1,  3, 1    ; Stl 79
NLF,		       4, 1,  Sth, nil, 0, 4    ; Sup 80
11th Armored Cavalry,  0, 0,  Nav, Env, 1, 1    ; Tac 81
Not Used,   	       0, 0,  no,  no,  2, 1    ; The 82 
Chinese Intervention,  4, 0,  Plu, nil, 0, 2    ; ToG 83
Commerce,              4, 2,  Exp, nil, 2, 0    ; Tra 84
Higher Education,      5, 1,  Lit, nil, 2, 1    ; Uni 85
Broaden the War,       4,-1,  Plu, nil, 3, 0    ; War 86
Attack Helicopter,     4,-1,  Rad, E1,  1, 2    ; Whe 87
United States,         4, 1,  Alp, nil, 0, 0    ; Wri 88
Battle Plan,	       1, 0,  Uni, nil, 3, 0    ; ... 89
Soviet Aid I,	       3, 0,  Plu, nil, 3, 4    ; U1  90
Soviet Aid II,	       3, 0,  Plu, nil, 3, 4    ; U2  91
Soviet Aid III,	       3, 0,  Plu, nil, 3, 4    ; U3  92
Khmer Rouge,           3, 0,  Plu, nil, 0, 2    ; X1  93
Pathet Lao,            3, 0,  Plu, nil, 0, 3    ; X2  94
Sino-Soviet Tensions,  3, 0,  Las, nil, 3, 4    ; X3  95
Pre-Tech 1,            4, 0,  Plu, nil, 2, 3    ; X4  96
Pre-Tech 2,            4, 0,  Plu, nil, 2, 3    ; X5  97
US Navy,               4,-1,  Plu, nil, 1, 4    ; X6  98
Soviet Aid IV,	       3, 0,  Plu, nil, 3, 4    ; X7  99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
;   Improvement Flags
;	
;   00000001 = Bit 1, Prevents selling of the improvement
;   00000010 = Bit 2, Do not destroy improvement on city capture
;   00000100 = Bit 3, Always destroy improvement on city capture, result is random if bit 2 and 3 are set
;   00000000 = Bits 4-8 are currently undefined
;
@IMPROVE
Nothing,                  1,  0,    nil,  00000000,
Presidential Palace,      10, 1,    Plu,  00000011, ***NOT USED*** (Only at set up)
Training Camp,            8,  1,    no,   00000111, (Only at set up)
Granary,                  6,  1,    no,   00000000, ***NOT USED***
Newspaper,                4,  1,    Cer,  00000000,
MarketPlace,              8,  1,    Tra,  00000000,
School,                   8,  1,    no,   00000011, ***NOT USED*** (Only at set up)
Police Station,           8,  1,    Cor,  00000000,
Civil Defense,   	  8,  0,    Bri,  00000011, DO NOT DESTROY OR SELL (DND)
Aqueduct,                 8,  2,    no,   00000011, ***NOT USED*** (Only at set up) DND
Bank,                     12, 3,    no,   00000001, ***NOT USED*** (Only at set up) DND
Supply Depot,             12, 3,    no,   00000000, 
University,               16, 3,    no,   00000001, ***NOT USED*** (Only at set up) DND
Hospital,                 16, 4,    no,   00000000, ***NOT USED***
Propaganda Office,        10, 3,    Cer,  00000000,
Factory,                  20, 4,    no,   00000001, ***NOT USED*** (Only at set up)
Manufacturing Plant,      32, 6,    no,   00000000, ***NOT USED***
SDI Defense,              20, 4,    no,   00000000, ***NOT USED***
Irrigation,               20, 2,    no,   00000000, ***NOT USED***
Power Plant,              16, 4,    no,   00000000, ***NOT USED***
Hydro Plant,              24, 4,    no,   00000000, ***NOT USED***
Nuclear Plant,            16, 2,    no,   00000000, ***NOT USED***
Stock Exchange,           16, 4,    no,   00000000, ***NOT USED***
Sewer System,             12, 2,    no,   00000011, ***NOT USED*** (Only at set up) DND
Supermarket,              8,  3,    no,   00000000, ***NOT USED***
Superhighways,            20, 5,    no,   00000000, ***NOT USED***
Agriculture Institute,    16, 3,    no,   00000000, ***NOT USED***
SAM Missile Battery,      10, 2,    no,   00000000, ***NOT USED***
Coastal Fortress,         8,  1,    no,   00000000, ***NOT USED***
Solar Plant,              32, 4,    no,   00000000, ***NOT USED***
Fishing Fleet,            6,  1,    Sea,  00000011,
Offshore Platform,        16, 3,    no,   00000000, ***NOT USED***
Airbase,                  16, 5,    Nav,  00000001,
Regional Defense Forces,  6,  2,    Che,  00000000,
Port Facility,            12, 5,    Nav,  00000001,
Transporter,              0,  0,    no,   00000000, ***NOT USED***
SS Structural,            8,  0,    no,   00000000, ***NOT USED***
SS Component,             16, 0,    no,   00000000, ***NOT USED***
SS Module,                32, 0,    no,   00000000, ***NOT USED***
(Foreign Aid),            60, 0,    Tra,  00000000,
Mekong Delta,             20, 0,    no,   00000000,
Lao Dong Party,		  20, 0,    Cmn,  00000000,
Colossus,                 20, 0,    no,   00000000,
Lighthouse,               20, 0,    no,   00000000,
Great Library,            30, 0,    no,   00000000,
SVN Economy, 	 	  30, 0,    Rep,  00000000, 
Great Wall,	          20, 0,    no,   00000000,
Soviet Military Doctrine, 30, 0,    Sth,  00000000,
Hanoi Industrial Complex, 30, 0,    Exp,  00000000,
Marco Polo's Embassy,     20, 0,    no,   00000000,
Michelangelo's Chapel,    40, 0,    no,   00000000,
Ministry of Trade,        30, 0,    Rep,  00000000,
1st Logistical Command,   50, 0,    Nav,  00000000,
Politburo,		  30, 0,    Cmn,  00000000,
Leonardo's Workshop,      40, 0,    no,   00000000,
US Public Support,        40, 0,    Wri,  00000000,
Saigon University,        40, 0,    Rep,  00000000,
American Aid Program,	  40, 0,    Alp,  00000000,
Darwin's Voyage,          40, 0,    no,   00000000,
Statue of Liberty,        40, 0,    no,   00000000,
Eiffel Tower,             30, 0,    no,   00000000,
Women's Suffrage,         20, 0,    no,   00000000,
Hoover Dam,               60, 0,    no,   00000000,
Manhattan Project,        60, 0,    no,   00000000,
United Nations,           60, 0,    no,   00000000,
Apollo Program,           60, 0,    no,   00000000,
SETI Program,             60, 0,    no,   00000000,
US Pacific Command,       60, 0,    Alp,  00000000,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ;Mekong Delta	     (Pyramids)
nil,        ;Lao Dong Party   	     (Hanging Gardens)
nil,        ;none		     (Colossus)
nil,	    ;none		     (Lighthouse)
nil,        ;none		     (Great Library)  
Cmb,        ;SVN Economy 	     (Oracle)
nil,        ;none		     (Great Wall)
Inv,        ;Soviet Military Doctrine(Sun Tzu's War Academy)
nil,	    ;Hanoi Industrial Complex(King Richard's Crusade)
nil,	    ;none		     (Marco Polo's Embassy) 
nil,        ;none		     (Michelangelo) 
Roc,        ;Ministry of Trade	     (Copernicus)
nil,        ;1st Logistical Command  (Magellan)
nil,        ;Politburo		     (Shakespeare)
nil,        ;none		     (Da Vinci's Workshop) 
Csc,        ;US Public Support	     (J. S. Bach's Cathedral)
nil,        ;Saigon University	     (Isaac Newton's College)
Gun,        ;American Aid Program    (Smith's Trading Co.)
nil,        ;none		     (Darwin)         
nil,        ;none		     (Statue of Liberty)
nil,        ;none		     (Eiffel Tower) 
nil,        ;none		     (Women's Suffrage)
nil,        ;none		     (Hoover Dam)
nil,        ;none		     (Manhattan Project)
nil,        ;none		     (United Nations) 
nil,        ;none		     (Apollo)
nil,        ;none		     (SETI)
Gun,        ;US Pacific Command      (Cure for Cancer)


;
; Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   0000000000000001 = Two space visibility
;   0000000000000010 = Ignore zones of control
;   0000000000000100 = Can make amphibious assaults
;   0000000000001000 = Submarine advantages/disadvantages
;   0000000000010000 = Can attack air units (fighter)
;   0000000000100000 = Ship must stay near land (trireme)
;   0000000001000000 = Negates city walls (howitzer)
;   0000000010000000 = Can carry air units (carrier)
;   0000000100000000 = Can make paradrops
;   0000001000000000 = Alpine (treats all squares as road)
;   0000010000000000 = x2 on defense versus horse (pikemen)
;   0000100000000000 = Free support for fundamentalism (fanatics)
;   0001000000000000 = Destroyed after attacking (missiles)
;   0010000000000000 = x2 on defense versus air (AEGIS)
;   0100000000000000 = Unit can spot submarines
;   1000000000000000 = Override health bars
;
;
@UNITS
559th Group, 	    nil, 0,  3.,0,  0a,2d,  2h,1f,  3,0,  5, nil, 0010000000000010
18th Engineers,	    nil, 0,  5.,0,  0a,3d,  2h,1f,  5,0,  5, Plu, 0000000000000000
ARVN Inf 65, 	    Roc, 0,  3.,0,  3a,2d,  1h,1f,  3,0,  1, SFl, 0000000001000000
ARVN Airborne,	    nil, 1,  6.,0,  5a,4d,  2h,2f,  6,0,  0, SFl, 0000000001000010
VC Main Force,      nil, 0,  2.,0,  5a,2d,  2h,1f,  3,0,  0, Sup, 0000001001000010
ARVN Inf 69,  	    nil, 0,  4.,0,  5a,3d,  1h,1f,  5,0,  0, SFl, 0000000001000000
ARVN Marines,  	    nil, 0,  4.,0,  6a,3d,  1h,1f,  6,0,  0, SFl, 0000000001000100
Khmer Rouge,        nil, 0,  2.,0,  4a,2d,  2h,1f,  3,0,  0, X1,  0000001001000011
Pathet Lao,	    nil, 0,  2.,0,  3a,2d,  2h,1f,  3,0,  0, X2,  0000001001000011
VC Sapper,  	    nil, 0,  2.,0,  6a,2d,  1h,3f,  4,0,  0, Sup, 0001001001000011
PVA Infantry,	    nil, 0,  4.,0,  6a,3d,  1h,1f,  4,0,  0, Pot, 0000000001000000
VC Mortar, 	    nil, 0,  3.,0,  7a,1d,  1h,2f,  4,0,  0, Sup, 0000000001000010
1st Marine,	    nil, 0,  5.,0,  9a,5d,  1h,1f,  8,0,  0, Bro, 0000000001000100
3rd Marine,	    nil, 0,  5.,0,  9a,5d,  1h,1f,  8,0,  0, Bro, 0000000001000100
PVA Type 59,  	    nil, 0,  6.,0, 10a,5d,  2h,2f,  7,0,  0, Pot, 0000000000000000
T-34/85,	    nil, 0,  6.,0,  7a,3d,  2h,2f,  5,0,  0, Eco, 0000000000000000
PT-76,	  	    nil, 0,  6.,0,  8a,2d,  2h,2f,  6,0,  0, Eco, 0000000000000000
T-55,		    nil, 0,  6.,0, 11a,5d,  2h,2f,  7,0,  0, Eco, 0000000000000000
A-1 Skyraider *,    Pla, 1, 18.,2,  7a,2d,  2h,2f,  7,0,  0, Ref, 0000000000000000
VC Local,	    nil, 0,  2.,0,  0a,4d,  2h,1f,  2,0,  1, Sup, 0000001001000011
NVA Regular,        nil, 0,  4.,0,  5a,3d,  2h,1f,  5,0,  0, Iro, 0000000001000011
NVA Elite,  	    nil, 0,  5.,0,  6a,3d,  2h,1f,  6,0,  0, Sth, 0000000001000011
NVA Sapper,         nil, 0,  4.,0,  7a,2d,  1h,2f,  6,0,  0, Sth, 0000000001000011
Type 63,            nil, 0,  6.,0,  7a,2d,  2h,1f,  5,0,  3, Pot, 0000000000000000
105mm Art. US,      nil, 0,  3.,0,  8a,2d,  2h,2f,  7,0,  0, Bro, 0000000001000000
155mm Art. US,      nil, 0,  3.,0, 13a,3d,  2h,3f, 10,0,  0, Bro, 0000000001000000
M110 175mm US,      nil, 0,  4.,0, 15a,3d,  2h,3f, 11,0,  0, Hor, 0000000001000000
ARVN Rangers,       nil, 0,  5.,0,  6a,4d,  1h,1f,  8,0,  0, SFl, 0000000001000011
ARVN 1st Div,  	    nil, 0,  4.,0,  5a,4d,  1h,1f,  5,0,  0, SFl, 0000000001000000
122mm Art.,    	    nil, 0,  3.,0, 12a,2d,  2h,2f,  9,0,  0, Pot, 0000000001000000
152mm Art.,    	    nil, 0,  3.,0, 15a,3d,  2h,3f, 11,0,  0, Eco, 0000000001000000
BM-21 Grad,	    nil, 0,  5.,0, 12a,2d,  2h,3f,  7,0,  0, Eco, 0000000001000000
ZSU-57,             nil, 0,  5.,0,  5a,5d,  2h,1f,  6,0,  3, Eco, 0000000000010000
M113 APC ARVN,      nil, 0,  6.,0,  6a,3d,  2h,1f,  6,0,  0, Ref, 0000000000000000
M-41 Bulldog,	    nil, 0,  5.,0,  7a,2d,  2h,2f,  8,0,  0, Ref, 0000000000000000
M-48 Patton,	    nil, 0,  6.,0, 11a,6d,  2h,2f, 10,0,  0, Hor, 0000000000000000
Centurion,          nil, 0,  6.,0,  7a,3d,  2h,2f,  7,0,  0, CA,  0000000000000000
105mm Art. AZ,      nil, 0,  3.,0,  8a,2d,  2h,2f,  7,0,  0, CA,  0000000001000000
105mm Art. FK,      nil, 0,  3.,0,  8a,2d,  2h,2f,  7,0,  0, Feu, 0000000001000000
105mm Art. TH,      nil, 0,  3.,0,  8a,2d,  2h,2f,  7,0,  0, Eng, 0000000001000000
155mm Art. SV,      nil, 0,  2.,0, 12a,2d,  2h,3f, 10,0,  0, Pla, 0000000001000000
M113 APC (1st),	    nil, 0,  7.,0, 10a,3d,  2h,1f,  8,0,  0, Hor, 0000000000000000
M113 APC (4th),	    nil, 0,  7.,0,  8a,3d,  2h,1f,  7,0,  0, Hor, 0000000000000000
M113 APC (5th),	    nil, 0,  7.,0,  8a,3d,  2h,1f,  7,0,  0, Hor, 0000000000000000
M113 APC (25th),    nil, 0,  7.,0,  8a,3d,  2h,1f,  7,0,  0, Hor, 0000000000000000
F-100 Sabre,	    nil, 1, 22.,2,  6a,4d,  2h,2f,  7,0,  3, AFl, 0000000000010001
F-105 Thunderchief, nil, 1, 36.,2, 12a,4d,  2h,2f,  8,0,  0, AFl, 0000000000000001
F-4C Phantom,       nil, 1, 26.,2,  7a,6d,  2h,2f,  8,0,  3, AFl, 0000000000010001
F-4E Phantom,       nil, 1, 22.,2, 14a,5d,  2h,2f,  9,0,  0, AFl, 0000000000000001
B-57 Canberra,      Fli, 1, 44.,2,  8a,2d,  2h,3f,  6,0,  0, AFl, 0000000000000000
B-52 Stratofortress,nil, 1, 60.,2, 16a,2d,  2h,4f, 12,0,  0, AFl, 0010000000000001
F-111 Aardvark,     nil, 1, 50.,2, 12a,3d,  2h,3f, 10,0,  0, AFl, 0010000000000001
199th Infantry,	    nil, 0,  5.,0,  7a,4d,  1h,1f,  6,0,  0, Bro, 0000000001000000
18th MP,	    nil, 0,  6.,0,  3a,3d,  2h,1f,  4,0,  0, Bro, 0000000001000000
MIG-17 Fresco, 	    nil, 1,  9.,2,  4a,4d,  2h,2f,  6,0,  3, Eco, 0000000000010001
MIG-19 Farmer, 	    nil, 1, 11.,2,  5a,5d,  2h,2f,  7,0,  3, Pot, 0000000000010001
MIG-21 Fishbed,	    nil, 1, 10.,2,  6a,5d,  2h,2f,  7,0,  3, Eco, 0000000000010001
M113 ACAV,	    nil, 0,  7.,0, 10a,3d,  2h,1f,  8,0,  0, Hor, 0000000000000000
M-551 Sheridan,	    nil, 0,  7.,0, 13a,3d,  2h,2f,  8,0,  0, Hor, 0000000001000000
M113 APC OI,	    nil, 0,  7.,0,  9a,4d,  2h,1f,  8,0,  0, Hor, 0000000000000000
M-48 Patton OI,	    nil, 0,  6.,0, 12a,7d,  2h,2f, 10,0,  0, Hor, 0000000000000000
M109 155mm OI,      nil, 0,  5.,0, 13a,3d,  2h,3f, 10,0,  0, Hor, 0000000001000000
MK II PBR, 	    nil, 2,  9.,0,  5a,2d,  2h,1f,  4,1,  4, X6,  0000000000000000
1st Cavalry,  	    nil, 1,  7.,0,  9a,4d,  2h,2f,  8,0,  0, Hor, 0000000001000010
1st Infantry,	    nil, 0,  5.,0,  9a,4d,  1h,1f,  7,0,  0, Bro, 0000000001000000
4th Infantry,	    nil, 0,  5.,0,  7a,4d,  1h,1f,  6,0,  0, Bro, 0000000001000000
5th Infantry,	    nil, 0,  5.,0,  7a,4d,  1h,1f,  6,0,  0, Bro, 0000000001000000
6th Infantry,	    nil, 0,  5.,0,  6a,4d,  1h,1f,  6,0,  0, Bro, 0000000001000000
9th Infantry,	    nil, 0,  5.,0,  7a,4d,  1h,1f,  6,0,  0, Bro, 0000000001000000
23rd Infantry,	    nil, 0,  5.,0,  7a,4d,  1h,1f,  6,0,  0, Bro, 0000000001000000
25th Infantry,	    nil, 0,  5.,0,  7a,4d,  1h,1f,  6,0,  0, Bro, 0000000001000000
82nd Airborne,	    nil, 0,  5.,0,  8a,5d,  1h,1f,  7,0,  0, Bro, 0000000001000000
101st Airborne,	    nil, 0,  5.,0,  8a,5d,  1h,1f,  7,0,  0, Bro, 0000000001000000
173rd Airborne,	    nil, 0,  5.,0,  9a,5d,  1h,1f,  8,0,  0, Bro, 0000000101000000
ANZAC Inf.,	    nil, 0,  5.,0,  8a,5d,  1h,1f,  7,0,  0, CA,  0000000001000010
27th Natl Guard,    nil, 0,  5.,0,  6a,4d,  1h,1f,  6,0,  0, Bro, 0000000001000000
26th Marines,	    nil, 0,  5.,0,  8a,5d,  1h,1f,  7,0,  0, Bro, 0000000001000100
ROK 9th Div,	    nil, 0,  4.,0,  8a,4d,  1h,1f,  7,0,  0, Chi, 0000000001000010
ROK CAP Div,	    nil, 0,  4.,0,  8a,4d,  1h,1f,  7,0,  0, Chi, 0000000001000010
ROK Marines,	    nil, 0,  4.,0,  9a,4d,  1h,1f,  8,0,  0, Chi, 0000000001000100
105mm Art. KR,      nil, 0,  3.,0,  8a,2d,  2h,2f,  7,0,  0, Chi, 0000000001000000
No OPS,             nil, 0,  0.,0,  0a,1d,  2h,1f,  1,0,  0, Pot, 1000000000000000
Air OPS,            nil, 0,  0.,0,  0a,1d,  2h,1f,  1,0,  0, Pot, 1000000000000000
Full OPS,           nil, 0,  0.,0,  0a,1d,  2h,1f,  1,0,  0, Pot, 1000000000000000
105mm Art. SV,      nil, 0,  3.,0,  7a,2d,  2h,2f,  7,0,  0, Ref, 0000000001000000
NLF HQ,  	    nil, 0,  1.,0,  1a,5d,  3h,1f,  3,0,  0, Sup, 0010010000000011
VC Base Area,  	    nil, 0,  0.,0,  0a,9d,  4h,3f,  7,0,  0, Sup, 0010010000000001
Ambush,   	    nil, 0,  1.,0,  0a,2d,  3h,1f,  2,0,  0, Sup, 1000000000000010
Thai Inf.,	    nil, 0,  4.,0,  5a,3d,  1h,1f,  5,0,  1, Eng, 0000000001000000
UH-1 US,            nil, 1,  8.,0,  6a,2d,  2h,2f,  6,0,  0, Hor, 0100000000000011
F-5 Tiger,  	    nil, 1, 12.,2,  5a,4d,  2h,2f,  7,0,  3, Pla, 0000000000010001
A-37 Dragonfly,     nil, 1, 20.,2,  8a,3d,  2h,2f,  8,0,  0, Pla, 0000000000000001
FANK Inf.,	    nil, 0,  3.,0,  3a,2d,  1h,1f,  3,0,  1, Feu, 0000000001000000
CIDG Striker,	    nil, 0,  4.,0,  0a,3d,  2h,1f,  3,0,  0, Bro, 0000001000000011
Popular Forces,	    nil, 0,  2.,0,  2a,3d,  2h,1f,  4,0,  1, SFl, 0000001001000011
Special Forces,     nil, 0,  3.,0,  0a,3d,  3h,1f,  3,0,  0, Bro, 0000001000000011
A-1 Skyraider,	    nil, 1, 18.,2,  8a,2d,  2h,2f,  6,0,  0, AFl, 0000000000000000
AH-1 Cobra,  	    nil, 1,  9.,0, 10a,3d,  2h,2f,  9,0,  0, Hor, 0100000001000011
Tunnel Rats,	    nil, 0,  5.,0, 10a,2d,  3h,3f,  6,0,  0, Bro, 0001000001000010
SAM Missile,        nil, 1,  5.,1,  3a,1d,  1h,1f,  2,0,  3, Eco, 0000000000010001
Naval Shell,	    nil, 1,  3.,1,  8a,1d,  2h,3f,  2,0,  0, X6,  0001000001000000
Firebase,	    nil, 3,  9.,0,  0a,8d,  3h,3f,  4,0,  1, Bro, 0000000000000011
Hamlet,	  	    nil, 0,  0.,0,  0a,2d,  3h,1f,  3,0,  0, SFl, 0000000000000000
LPH,  	 	    nil, 2, 30.,0,  0a,6d,  3h,1f, 20,4,  4, X6,  0000000000000000
CVN Battlegroup,    nil, 2, 40.,0, 0a,10d,  5h,1f, 32,0,  0, X6,  0010000010000001
USS New Jersey,	    nil, 2, 36.,0,16a,12d,  4h,4f, 22,0,  2, X6,  0000000000001000
57mm AA,  	    nil, 0,  3.,0,  0a,4d,  2h,1f,  4,0,  1, Pot, 0010000000010000
85mm AA, 	    nil, 0,  0.,0,  0a,6d,  2h,1f,  5,0,  1, Pot, 0010000000010000
SA-2 Guideline,	    nil, 0,  0.,0,  0a,8d,  2h,1f,  6,0,  1, Eco, 0010000000000001
CH-47 Chinook, 	    nil, 2, 16.,0,  0a,2d,  2h,1f,  5,2,  0, X6,  0000000000000011
UH-1 ARVN,          nil, 1,  7.,0,  5a,2d,  2h,2f,  5,0,  0, Ref, 0100000000000011
NVA Garrison, 	    nil, 0,  2.,0,  2a,4d,  2h,1f,  4,0,  1, Iro, 0000000000000001
A-4 Skyhawk,        nil, 1, 18.,2, 10a,3d,  2h,2f,  8,0,  0, X6,  0000000000000000
F-4B Phantom,       nil, 1, 22.,2,  7a,6d,  2h,2f,  8,0,  3, X6,  0000000000010001
A-6 Intruder, 	    nil, 1, 22.,2, 12a,2d,  2h,2f,  9,0,  0, X6,  0100000000000001
A-7 Corsair, 	    nil, 1, 18.,2, 14a,4d,  2h,3f, 10,0,  0, X6,  0100000000000001
F-8 Crusader, 	    nil, 1, 20.,2,  6a,5d,  2h,2f,  7,0,  3, X6,  0000000000010001
Ind Zone I,  	    nil, 0,  0.,0,  0a,3d,  2h,1f,  5,0,  0, Sth, 0000000000000000
Ind Zone II,  	    nil, 0,  0.,0,  0a,3d,  2h,1f,  5,0,  0, Sth, 0000000000000000
Ind Zone III,  	    nil, 0,  0.,0,  0a,3d,  2h,1f,  5,0,  0, Sth, 0000000000000000
HCMT Truck I,  	    nil, 0,  1.,0,  0a,2d,  2h,1f,  5,0,  0, Sth, 0000000000000000
HCMT Truck II, 	    nil, 0,  1.,0,  0a,2d,  2h,1f,  5,0,  0, Sth, 0000000000000000
HCMT Truck III,	    nil, 0,  1.,0,  0a,2d,  2h,1f,  5,0,  0, Sth, 0000000000000000
View,               nil, 1,  1.,1,  0a,4d,  2h,1f,  1,0,  1, Pot, 1000000000000000
101st Airmobile,    nil, 1,  7.,0,  8a,5d,  2h,2f,  8,0,  0, Bro, 0000000001000000
SVN Police,         nil, 0,  4.,0,  0a,2d,  3h,2f,  3,0,  0, SFl, 0000000000000000
;175mm Shell,       nil, 1,  3.,1, 15a,1d,  1h,3f,  3,0,  0, no,  0001000001000000


@ATTACKS
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 
1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 
1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 
2, 2, 1, 1, 2, 2, 2, 1, 1, 1, 
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 
1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 
2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 
1, 1, 1, 1, 1, 1,

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
;Name,                  m,d,  f,s,t,   irr, f,#t,ai,   mine,s,#t, ai,xform,impassable 
@TERRAIN
Depot,			1,3,  2,1,1,   no,  0, 0, 0,   yes, 2, 6,  0,  no,  no, ; Drt 0
Cultivated,	 	1,2,  2,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Pln 1
Grasslands,   		1,2,  2,1,0,   yes, 1, 6, 1,   no,  0, 0,  0,  no,  no, ; Grs 2
Border [IMPASSABLE],    2,3,  0,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes,; For 3
Jungle Hills,		2,4,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Mou 4
Mountains [IMPASSABLE],	5,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes,; Hil 5
Mangrove,	        4,4,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Tun 6
Town,      		1,3,  2,1,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Gla 7
Marshes,		3,3,  1,0,0,   Grs, 0, 6, 0,   no,  0, 0,  0,  no,  no, ; Swa 8
Jungle, 		3,3,  1,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Jun 9
Ocean,       		1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Oce A
Riverbed,		4,0,  2,0,0,   yes, 1, 6, 0,   no,  0, 0,  0,  no,  no, ; Bbb
HCM Trail,     		0,3,  1,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Ccc
VC Base Area,  		0,4,  1,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes,; Ddd
Refinery,    		1,3,  1,0,4,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Eee
NVA Sanctuary, 		1,4,  1,1,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Fff
Scrubland,   1,3,  1,1,1,
Rice,        1,2,  4,0,1,
Grassland,   1,2,  2,1,0,
Border,      2,3,  0,0,1,
Iron,        2,4,  1,3,0,
Gold,        5,6,  0,1,4,
Timber,	     4,4,  1,2,1,
Market,      1,3,  2,0,2,
Peat Moss,   3,3,  1,2,0,
Rubber,      3,3,  1,2,1,
Fish,        1,2,  3,0,2,
b,           4,0,  2,0,0, ; Bbb1
Rubber,      0,3,  1,2,1, ; Ccc1
d,           0,4,  1,0,1, ; Ddd1
e,           1,3,  1,0,4, ; Eee1
f,           1,4,  1,1,1, ; Fff1
Scrubland,   1,3,  1,1,1,
Rice,        1,2,  4,0,1,
Grassland,   1,2,  2,1,0,
Border,      2,3,  0,0,1,
Aluminium,   2,4,  1,2,1,
Silver,      5,6,  0,2,3,
Fisheries,   4,4,  2,1,1,
Market,      1,3,  2,0,2,
Reads,       3,3,  1,0,0,
Bananas,     3,3,  4,0,2,
Trade Route, 1,2,  2,2,3,
bb,          4,0,  2,0,0, ; Bbb1
Bananas,     0,3,  2,0,2, ; Ccc1
dd,          0,4,  1,0,1, ; Ddd1
ee,          1,3,  1,0,4, ; Eee1
ff,          1,4,  1,1,1, ; Fff1

;Name,                  m,d, f,s,t,   irr, f,#t,ai,   mine,s,#t, ai,xform,impassable 
@TERRAIN1
Corps Headquarters,     0,1, 2,3,2,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Drt 0
Infantry HQ,            0,1, 2,1,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Pln 1
Marine HQ,              0,1, 2,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Grs 2
Airborne HQ,            0,1, 2,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; For 3
Air Cavalry HQ,         0,1, 2,1,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Hil 4
Supply Column,          0,1, 0,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Mou 5
Transit Point,          0,1, 0,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Tun 6 
Motor Pool,		0,1, 0,7,6,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Gla 7
Divisional Train,       0,1, 0,8,4,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Swa 8
Brigade Train,          0,1, 0,3,2,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Jun 9
,                      0,1, 0,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Oce A
Training Base,		8,1, 0,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Bbb
Airforce HQ,		0,1, 2,2,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Ccc
Armored HQ,    		0,1, 2,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Ddd
Mechanized HQ, 		0,1, 2,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Eee
Armored Cav HQ,		0,1, 2,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Fff
1 ,           0,1, 2,4,2, ; Drt 0
A ,           0,1, 2,3,0, ; Pln 1
B,           0,1, 0,0,0, ; Grs 2
C ,           0,1, 0,0,0, ; For 3
D ,           0,1, 2,1,0, ; Hil 4
E ,           0,1, 0,0,0, ; Mou 5
F ,           0,1, 0,0,0, ; Tun 6
G ,           0,1, 0,7,6, ; Gla 7
H ,           0,1, 0,9,4, ; Swa 8
I ,           0,1, 0,3,2, ; Jun 9
J ,           0,1, 2,0,0, ; Oce A
K ,           0,1, 0,0,0, ; Bbb1
L ,           0,1, 2,3,0, ; Ccc1
M ,           0,1, 0,0,0, ; Ddd1
N ,           0,1, 0,0,0, ; Eee1
O ,           0,1, 0,0,0, ; Fff1
2 ,           0,1, 2,6,2, ; Drt 0
P ,           0,1, 2,2,0, ; Pln 1
Q ,           0,1, 0,0,0, ; Grs 2
R ,           0,1, 0,0,0, ; For 3
S ,           0,1, 2,2,0, ; Hil 4
T ,           0,1, 0,0,0, ; Mou 5
U ,           0,1, 0,0,0, ; Tun 6
V ,           0,1, 0,7,6, ; Gla 7
W ,           0,1, 0,10,4,; Swa 8
X ,           0,1, 0,3,2, ; Jun 9
Y ,           0,1, 0,0,0, ; Oce A
Z ,           0,1, 0,0,0, ; Bbb1
aa,           0,1, 2,3,0, ; Ccc1
bb,           0,1, 0,0,0, ; Ddd1
cc,           0,1, 0,0,0, ; Eee1
dd,           0,1, 0,0,0, ; Fff1

;Name,                  m,d, f,s,t,   irr, f,#t,ai,   mine,s,#t, ai,xform,impassable 
@TERRAIN2
US Airbase,		0,1, 2,5,2,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Drt 0
Cultivated,            	0,1, 2,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Pln 1
Grasslands,             0,1, 0,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Grs 2
Border,		        0,1, 0,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; For 3
Jungle Hills,           0,1, 0,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Hil 4
Mountains, 		0,1, 0,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Mou 5
Mangrove,               0,1, 0,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Tun 6 
Town,			0,1, 0,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Gla 7
Marshes, 	        0,1, 0,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Swa 8
Jungle,		        0,1, 0,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Jun 9
Ocean,                  0,1, 1,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Oce A
Navy Airbase,		0,1, 2,4,2,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Bbb
AF Supply Base,		0,1, 1,3,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Ccc
USN Supply Base,	0,1, 1,3,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Ddd
.,           0,1, 0,0,0, ; Drt 0
 ,           0,1, 0,0,0, ; Pln 1
,           0,1, 0,0,0, ; Grs 2
 ,           0,1, 0,0,0, ; For 3
 ,           0,1, 0,0,0, ; Hil 4
 ,           0,1, 0,0,0, ; Mou 5
 ,           0,1, 0,0,0, ; Tun 6
 ,           0,1, 0,0,0, ; Gla 7
 ,           0,1, 0,0,0, ; Swa 8
 ,           0,1, 0,0,0, ; Jun 9
o,           0,1, 0,0,0, ; Oce A
 ,           0,1, 0,0,0, ; Bbb1
 ,           0,1, 0,0,0, ; Ccc1
 ,           0,1, 0,0,0, ; Ddd1
.,           0,1, 0,0,0, ; Drt 0
 ,           0,1, 0,0,0, ; Pln 1
,           0,1, 0,0,0, ; Grs 2
 ,           0,1, 0,0,0, ; For 3
 ,           0,1, 0,0,0, ; Hil 4
 ,           0,1, 0,0,0, ; Mou 5
 ,           0,1, 0,0,0, ; Tun 6
 ,           0,1, 0,0,0, ; Gla 7
 ,           0,1, 0,0,0, ; Swa 8
 ,           0,1, 0,0,0, ; Jun 9
oo,          0,1, 0,0,0, ; Oce A
 ,           0,1, 0,0,0, ; Bbb1
 ,           0,1, 0,0,0, ; Ccc1
 ,           0,1, 0,0,0, ; Ddd1

; map type: 1-underwater; 2-underground; 3-floating; 4-land dominant; 5-gas giant
; blob size,blob density
; bridge length,bridge chance
; blue rooms, ice chambers,fire chambers,storms
; range1-3 - for underwater, it's coral, vent, empty
; desired length,minimum length,frequency

@FERTILITY 

@SECONDARY_MAPS
6, 0,0, 0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,
;6, 0,0, 0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,
;6, 0,0, 0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
;his name,       her name,      m/f,col,city,plural,     adjective, att,exp,civ,
;
@LEADERS
Joseph Stalin,          None,      0, 1, 1, Russians,    Russian,     1,  0, -1,     
Thanom Kittikachorn,    None,      0, 2, 0, Babylonians, Babylonian, -1, -1,  1,     4, Emperor, Empress
Frederick,     Maria Theresa,      0, 3, 0, Germans,     German,      1,  1, -1,     
Ramesses,               None,      0, 4, 1, Egyptians,   Egyptian,    0,  0,  1,      
Franklin D. Roosevelt,  None,      0, 5, 1, Americans,   American,   -1,  0,  1,     
Winston Churchill,      None,      0, 6, 1, British,     British,     1,  1, -1,     6, Prime Minister, Prime Minister
Prince Sihanook,        None,      0, 7, 0, Indians,     Indian,     -1, -1,  0,     2, General, General
Ho Chi Minh,            None,      0, 1, 1, Russians,    Russian,     1,  0, -1,     
Hiro Hito,              None,      0, 2, 0, Babylonians, Babylonian, -1, -1,  1,     4, Emperor, Empress
Louis XIV,       Joan of Arc,      0, 3, 0, French,      French,      1,  1,  1,     
Ukendte Leder,          None,      0, 4, 1, Neutrals,    Neutral,    -1, -1,  1,     
Franklin D. Roosevelt,  None,      0, 5, 1, Americans,   American,   -1,  0,  1,     
Winston Churchill,      None,      0, 6, 1, British,     British,     1,  1, -1,     6, Prime Minister, Prime Minister
Prince Sihanook,        None,      0, 7, 0, Indians,     Indian,     -1, -1,  0,     2, General, General
Joseph Stalin,          None,      0, 1, 1, Russians,    Russian,     1,  0, -1,     
Hiro Hito,              None,      0, 2, 0, Babylonians, Babylonian, -1, -1,  1,     4, Emperor, Empress
Tokugawa,          Amaterasu,      0, 3, 0, Japanese,    Japanese,    1, -1, -1,     
Ukendte Leder,          None,      0, 4, 0, Vikings,     Viking,      1,  1,  0,      
Franklin D. Roosevelt,  None,      0, 5, 1, Americans,   American,   -1,  0,  1,     
Winston Churchill,      None,      0, 6, 1, British,     British,     1,  1, -1,     6, Prime Minister, Prime Minister
Prince Sihanook,        None,      0, 7, 0, Indians,     Indian,     -1, -1,  0,     2, General, General

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  +
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
0		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7


@LEADERS2
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000

00000000
00000000

; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:		n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	000000001	invisible until attack:				1 - invisible
;	000000010	non-disbandable (human players only):		1 - cannot disband
;   	000000100	0-range-air-unit damage override:		1 - override damage
;   	000001000	barbarian units can't be bought off:		1 - can't buy off
;	000010000	impassable terrain override:			1 - override impassable terrain
;   	001000000    	barbarian unit will not expire:         	1 - no expire
;	010000000    	override .SPR file for this unit:	    	1 - don't use .SPR
;	100000000	Allows a naval unit to sail on rivers:		1 - allows movement

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010010001  ; 559th Group
00100010, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 18th Engineers
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000010  ; ARVN Infantry 65
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; ARVN Airborne
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; VC Main Force
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000010  ; ARVN Inf 69
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; ARVN Marines
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000001  ; Khmer Rouge
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000001  ; Pathet Lao
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000001  ; VC sapper
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; PVA Infantry
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000001  ; VC Mortar
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 1st Marine
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 3rd Marine
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; PVA Type 59
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010010000  ; T-34/85
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010010000  ; PT-76
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010010000  ; T-55
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000010, 010000010  ; A-1 Skyraider*
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000001  ; VC Local
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010010000  ; NVA Regular
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010010000  ; NVA Elite
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010010000  ; NVA Sapper
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; Type 63
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 105mm Art. US
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 155mm Art. US
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; M110 175mm
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; ARVN Rangers
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000010  ; ARVN 1st Div
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010010000  ; 122mm Art.
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010010000  ; 152mm Art.
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010010000  ; BM-21 Grad
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010010000  ; ZSU-57
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000010  ; M113 APC ARVN
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000010  ; M-41 Bulldog
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; M-48 Patton
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; Centurion
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 105mm Art. AZ
10000000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000000  ; 105mm Art. FK
00000100, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000000  ; 105mm Art. TH
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 155mm Art. SV
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; M113 APC (1st)
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; M113 APC (4th)
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; M113 APC (5th)
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; M113 APC (25th)
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000010, 010000010  ; F-100 Sabre
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000010, 010000010  ; F-105 Thunderchief
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000010, 010000010  ; F-4C Phantom
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000010, 010000010  ; F-4E Phantom
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000010, 010000010  ; B-57 Canberra
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000010, 010000010  ; B-52 Stratofortress
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000010, 010000010  ; F-111 Aardvark
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 199th Infantry
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 18th MP Bde
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; MIG-17 Fresco
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; MIG-19 Farmer
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; MIG-21 Fishbed
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; M113 ACAV
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; M-551 Sheridan
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; M113 APC OI 
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; M-48 Patton OI
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; M109 155mm OI
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 110000010  ; MK II PBR
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 1st Cavalry
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 1st Infantry
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 4th Infantry
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 5th Infantry
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 6th Infantry
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 9th Infantry
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 23rd Infantry
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 25th Infantry
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 82nd Airborne
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 101st Airborne
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 173rd Airborne
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; ANZAC Inf.
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 27th Nat'l Guard
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 26th Marines
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; ROK 9th Div
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; ROK CAP Div
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; ROK Marines
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 105mm Art. KR
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; No OPS
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; Air OPS
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; Full OPS
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000010  ; 155mm Art. AR
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000001  ; NLF HQ
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; VC Base Area
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; Ambush
00000100, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; Thai Inf.
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; UH-1 US
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000010, 010000010  ; F-5 Tiger
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000010, 010000010  ; A-37 Dragonfly
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; FANK Inf.
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010010010  ; CIDG Striker
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000010  ; Popular Forces
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; Special Forces
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000010, 010000010  ; A-1 Skyraider
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; AH-1 Cobra
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; Tunnel Rats
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; SAM Missile
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000010  ; Naval Shell
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; Firebase
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000010  ; Hamlet
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; LPH
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; CVN Battlegroup
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; USS New Jersey
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010010001  ; 57mm AA
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010010001  ; 85mm AA
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; SA-2 Guideline
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000010  ; CH-47 Chinook
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000010  ; UH-1 ARVN
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010010001  ; NVA Garrison
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000010, 010000010  ; A-4 Skyhawk
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000010, 010000010  ; F-4B Phantom
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000010, 010000010  ; A-6 Intruder
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000010, 010000010  ; A-7 Corsair
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000010, 010000010  ; F-8 Crusader
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; Oil Depot
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; Ind zone I
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; Ind zone II
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000001  ; HCMT Truck I
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000001  ; HCMT Truck II
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000001  ; HCMT Truck III
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000000  ; View
00100000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 010000010  ; 101st Airmobile
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 010000010  ; SVN Police


@MAP_TRANSPORT_RELATIONSHIPS
0,1
0,2
0,0
0,0
0,0
0,0

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	;	559th Group
<none>  	;	18th Engineers
RIFLE.wav	;	ARVN Inf 65
Helicopter.wav	;	ARVN Airborne
Infantry.wav  	;	VC Main Force
Infantry.wav  	;	ARVN Inf 69
Infantry.wav 	;	ARVN Marines
Infantry.wav  	;	Khmer Rouge
Infantry.wav  	;	Pathet Lao
Infantry.wav  	;	VC Sapper
Infantry.wav  	;	PVA Infantry
Artillery.wav	;	VC Mortar
Infantry.wav  	;	1st Marine
Infantry.wav  	;	3rd Marine
Tank2.wav	;	PVA Type 62
Tank1.wav	;	T-34/85
Tank1.wav	;	PT-76
Tank2.wav	;	T-55
A1Skyraider.wav	;	A-1 Skyraider*
RIFLE.wav	;	VC Local
Infantry.wav  	;	NVA Regular
Infantry.wav  	;	NVA Elite
LARGEXPL.wav	;	NVA Sapper
HTRAK.wav 	;	Type 63
Artillery.wav	;	105mm Art. US
Hugegun.wav	;	155mm Art. US
Hugegun.wav	;	M110 175mm
Infantry.wav  	;	ARVN Rangers
Infantry.wav  	;	ARVN 1st Div
Biggun.wav	;	122mm Art.
Hugegun.wav	;	152mm Art.
Katyusha.wav	;	BM-21 Grad
AA.wav		;	ZSU-57
HTRAK.wav 	;	M113 APC ARVN
Tank1.wav  	;	M-41 Bulldog
Tank2.wav  	;	M-48 Patton
Tank2.wav 	;	Centurion
Artillery.wav	;	105mm Art. AZ
Artillery.wav	;	105mm Art. FK
Artillery.wav	;	105mm Art. TH
Artillery.wav	;	155mm Art. SV
HTRAK.wav 	;	M113 APC (1st)
HTRAK.wav 	;	M113 APC (4th)
HTRAK.wav 	;	M113 APC (5th)
HTRAK.wav 	;	M113 APC (25th)
JETFG.wav	;	F-100 Sabre
Jetcombt.wav	;	F-105 Thunderchief
JETFG.wav	;	F-4C Phantom
Jetcombt.wav	;	F-4E Phantom
Jetcombt.wav  	;	B-57 Canberra
Jetcombt.wav	;	B-52 Stratofort
Jetcombt.wav	;	F-111 Aardvark
Infantry.wav  	;	199th Infantry
Infantry.wav  	;	18th MP Bde
JETFG.wav 	;	MIG-17 Fresco
JETFG.wav	;	MIG-19 Farmer
JETFG.wav 	;	MIG-21 Fishbed
HTRAK.wav 	;	M113 ACAV US
Tank1.wav  	;	M-551 Sheridan
HTRAK.wav 	;	M113 APC OI
Tank2.wav  	;	M-48 Patton OI
Hugegun.wav	;	M109 155mm OI
<none>		;	MK II PBR
Helicopter.wav 	;	1st Cavalry
Infantry.wav  	;	1st Infantry
Infantry.wav  	;	4th Infantry
Infantry.wav  	;	5th Infantry
Infantry.wav  	;	6th Infantry
Infantry.wav  	;	9th Infantry
Infantry.wav  	;	23rd Infantry
Infantry.wav  	;	25th Infantry
Infantry.wav  	;	82nd Airborne
Infantry.wav  	;	101st Airborne
Infantry.wav  	;	173rd Airborne
Infantry.wav 	;	ANZAC Inf.
Infantry.wav  	;	27th Nat'l Guard
Infantry.wav  	;	26th Marines
Infantry.wav  	;	ROK 9th Div
Infantry.wav  	;	ROK CAP Div
RIFLE.wav	;	ROK Marines
Artillery.wav	;	105mm Art. KR
<none>		;	No OPS
<none>		;	Air OPS
<none>		;	Full OPS
Artillery.wav	;	105mm Art. SV
<none>		;	NLF HQ
<none>		;	VC Base Area
LARGEXPL.wav	;	Ambush
RIFLE.wav	;	Thai Inf.
Helicopter.wav	;	UH-1 US
JETFG.wav 	;	F-5 Tiger
A1Skyraider.wav	;	A-37 Dragonfly
RIFLE.wav	;	FANK Inf.
RIFLE.wav	;	CIDG Striker
RIFLE.wav	;	Popular Forces
Infantry.wav  	;	Special Forces
A1Skyraider.wav	;	A-1 Skyraider
Helicopter.wav	;	AH-1 Cobra
LARGEXPL.wav  	;	Tunnel Rats
Missile.wav	;	SAM Missile
16inch_guns.wav	;	Naval Shell
<none>		;	Firebase
<none>		;	Hamlet
<none>		;	LPH
<none>		;	CVN Battlegroup
<none>		;	USS New Jersey
AA.wav		;	57mm AA
AA.wav		;	85mm AA
<none>		;	SA-2 Guideline
<none>		;	CH-47 Chinook
Helicopter.wav	;	UH-1 ARVN
Infantry.wav  	;	NVA Garrison
Jetcombt.wav	;	A-4 Skyhawk
Jetcombt.wav  	;	F-4B Phantom
Jetbomb.wav	;	A-6 Intruder
Jetbomb.wav	;	A-7 Corsair
JETFG.wav	;	F-8 Crusader
<none>		;	Oil Depot
<none>		;	Ind Zone I
<none>		;	Ind Zone II
<none>		;	HCMT Truck I
<none>		;	HCMT Truck II
<none>		;	HCMT Truck III
<none>		;	View
Helicopter.wav 	;	101st Airmobile
<none>		;	SVN Police
;Hugegun.wav	;	175mm Shell


@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

